Newsgroup:
microsoft.public.win32.programmer.directx.graphics.shaders
Add New Display Options
6
replies
BUY WONDER BAR CHOCOLATE MUSHROOM from Shrooms Chocolate Bars Online
started 2023-07-26 06:02:55 UTC
2024-01-14 16:35:21 UTC
post malone fan
58
replies
Buy wonder bar mushroom chocolate for sale in USA From
started 2023-07-26 05:53:22 UTC
2023-11-21 16:23:57 UTC
Buy Magic Mushrooms
1
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started 2023-07-17 00:03:12 UTC
2023-11-20 07:13:37 UTC
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14
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started 2023-07-17 00:01:42 UTC
2023-10-29 10:52:04 UTC
Buy Magic Mushrooms
14
replies
DirectX 10.1 and SM4.1
started 2008-04-10 21:58:47 UTC
2010-05-21 00:08:01 UTC
Chuck Walbourn [MSFT]
2
replies
How to edit shaders?
started 2009-08-12 21:47:48 UTC
2009-10-02 11:29:31 UTC
mikfig
1
reply
Specifying target for shader entrypoints
started 2009-06-17 18:20:54 UTC
2009-07-06 13:44:17 UTC
Andrew McDonald
3
replies
Array reference can not be used as an l-value???
started 2005-03-25 01:05:04 UTC
2009-07-03 00:44:25 UTC
legalize+ (Richard [Microsoft Direct3D MVP])
1
reply
how to display a larger resolution on a comparatively small screen
started 2009-06-30 19:14:10 UTC
2009-06-30 19:58:32 UTC
legalize+ (Richard [Microsoft Direct3D MVP])
1
reply
How do I make blur?
started 2009-05-14 01:42:50 UTC
2009-06-13 20:06:01 UTC
xissburg
8
replies
Using Pixel Shaders to process non video related data
started 2009-05-27 17:27:27 UTC
2009-05-29 15:31:30 UTC
nak
1
reply
Can we monitor key input from any process ?
started 2009-05-02 11:10:00 UTC
2009-05-02 23:00:13 UTC
nico
1
reply
Anyone used V&P shaders to simulate the full fixed-pipeline work flow?
started 2009-04-07 10:22:40 UTC
2009-04-08 08:29:14 UTC
legalize+ (Richard [Microsoft Direct3D MVP])
1
reply
Pixel shaders: question
started 2009-03-30 20:28:44 UTC
2009-03-30 23:39:46 UTC
legalize+ (Richard [Microsoft Direct3D MVP])
1
reply
HLSL Create Vertices
started 2009-03-16 05:38:01 UTC
2009-03-16 06:11:12 UTC
legalize+ (Richard [Microsoft Direct3D MVP])
1
reply
help i'm new
started 2008-12-31 11:26:01 UTC
2009-01-04 23:14:27 UTC
Jan Bruns
4
replies
Help for shader filter for data with wrap around in L8 texture
started 2008-10-30 12:52:06 UTC
2008-11-06 10:40:17 UTC
Jan Bruns
1
reply
How achieve shift operation in Shader
started 2008-09-17 20:41:53 UTC
2008-10-02 07:39:20 UTC
Jan Bruns
2
replies
What will be return value of tex1D( Sampler, Index ), when sampler texture format is an 8 bit one.
started 2008-09-16 17:35:59 UTC
2008-09-17 15:41:59 UTC
S***@gmail.com
2
replies
Analysing images using HLSL
started 2008-06-28 13:36:00 UTC
2008-07-31 19:43:09 UTC
Wyck
2
replies
How to use SV_Target[n] semantics correctly?
started 2008-06-13 12:35:00 UTC
2008-06-15 16:35:55 UTC
Alexey Barkovoy
1
reply
FXC and disable optimizations not working?
started 2008-02-20 08:04:18 UTC
2008-03-29 03:36:00 UTC
Dieter Van Wassenhove
1
reply
Where is dxutil?
started 2008-02-15 19:42:04 UTC
2008-02-15 20:09:48 UTC
k***@woh.rr.com
4
replies
Blank Screen
started 2007-11-15 19:15:29 UTC
2007-11-20 20:58:15 UTC
ichirouk
1
reply
Use texture in vertexshader without ID3DXEffect
started 2007-11-09 08:34:00 UTC
2007-11-09 09:02:05 UTC
legalize+ (Richard [Microsoft Direct3D MVP])
1
reply
Texture loads inside static branches
started 2007-06-25 16:26:38 UTC
2007-07-17 14:16:20 UTC
Andrew McDonald
5
replies
HowTo: Surface, blending in pixel shader from point/normal vertexes?
started 2007-07-05 14:44:49 UTC
2007-07-16 17:35:50 UTC
Bryan Crotaz
1
reply
:: Passing textures to fx file ::
started 2007-05-15 09:53:19 UTC
2007-06-21 21:47:07 UTC
Richard Fine [DXMVP]
1
reply
0xC0000005: Access violation running Idirect3ddevice8::present
started 2007-05-11 22:57:26 UTC
2007-05-13 09:01:24 UTC
legalize+ (Richard [Microsoft Direct3D MVP])
1
reply
Pre-release error
started 2007-03-22 06:52:00 UTC
2007-03-22 12:12:27 UTC
ZMan
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