Discussion:
Anyone used V&P shaders to simulate the full fixed-pipeline work flow?
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konlil
2009-04-07 05:22:40 UTC
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As I have got little knowledge on the fixed-pipeline work flow, I am
looking for some open source projects which focus on such simulation
using programmable graphics pipeline. tks.
legalize+ (Richard [Microsoft Direct3D MVP])
2009-04-08 03:29:14 UTC
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[Please do not mail me a copy of your followup]
Post by konlil
As I have got little knowledge on the fixed-pipeline work flow, I am
looking for some open source projects which focus on such simulation
using programmable graphics pipeline. tks.
There are presentations around that show how to do the whole FFP in
shaders. Search NVidia and ATI presentations. I used (with
permission from the original author) one of these as the basis for the
FFP discussion in my chapter on vertex shaders:

<http://www.xmission.com/~legalize/book/download/09-Vertex%20Shaders.pdf>
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://www.xmission.com/~legalize/book/download/index.html>

Legalize Adulthood! <http://blogs.xmission.com/legalize/>
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