Jens Pedersen
2008-10-30 07:52:06 UTC
Hi
I have some data captured from experiments in a L8 texture that should be
shown in a 2D image.
Now my problem is that the data some places wrap around, so a high value is
close to a low value. In that case I want a sharp transition in the final
image, otherwise I want a soft image where data are smeared out to some
degree.
The shader must run on a platform with no ddx or ddy shader instructions and
no pyramidal interpolation. Only point and linear interpolation can be used.
I am kind of stuck with this problem. Any ideas please?
Or a link to good places to look.
I have some data captured from experiments in a L8 texture that should be
shown in a 2D image.
Now my problem is that the data some places wrap around, so a high value is
close to a low value. In that case I want a sharp transition in the final
image, otherwise I want a soft image where data are smeared out to some
degree.
The shader must run on a platform with no ddx or ddy shader instructions and
no pyramidal interpolation. Only point and linear interpolation can be used.
I am kind of stuck with this problem. Any ideas please?
Or a link to good places to look.
--
Jens
BK Medical
Jens
BK Medical