Tomasz Raźniewski
2009-05-13 20:42:50 UTC
Hello.
Recently I've managed to write some basic vertex and pixel shader, however I
was looking for something more advanced, like e.g. blurring the output
image. I have imagined that I could just post-process the output bitmap (as
a normal one)... But while searching for some solutions/answers on the web,
I've found out that it's not so simple (at least for me now).
One of pretty good answers, was the one that I should choose another render
target (I understand - not the screen, but some other "invisible" buffer),
then process this image, and finally present it.
Forgive me, but I don't have a clue how should I do all this. Help, anyone?
Recently I've managed to write some basic vertex and pixel shader, however I
was looking for something more advanced, like e.g. blurring the output
image. I have imagined that I could just post-process the output bitmap (as
a normal one)... But while searching for some solutions/answers on the web,
I've found out that it's not so simple (at least for me now).
One of pretty good answers, was the one that I should choose another render
target (I understand - not the screen, but some other "invisible" buffer),
then process this image, and finally present it.
Forgive me, but I don't have a clue how should I do all this. Help, anyone?